So for example between the leopard 2A5 with 23 AP and 22 Armour and the Challenger 2 with 22 AP and 23 Armour, I would pick the Challenger 2.Ĭertain tanks also have an autoloader, this feature allows them to keep their maximum rate of fire even when their status goes below calm. Armour on the other hand is more useful in the sense that enemy tanks are also not the only thing shooting at your tanks, atgms from both the land and air, and ship cannons from the sea will also be shooting at your tanks, and their armour is the only saving grace against those attacks and destruction. No matter how high your AP power is you will still destroy most vehicles in one shot (provided you do hit), and damaging infantry is based on the HE power of your tank cannon (Redfor top tanks and the british challengers have 4 HE power compared to every other tank with only 3 HE power). This is because your tank will not only be fighting enemy tanks, it will be shooting at enemy infantry and vehicles too. If a tank has the same total value, I would prefer the one with more armour. The czech moderna, american mbt-70 and german keiler can fire their main gun and autocannon at the same time. The french amx series with autocannons also are unable to fire their autocannon and their main gun at the same time, having to turn off one to fire the other, thus it's pratically as good as not having it at all, only really coming into play when attacking helicopters. Anti-tank Missiles from helicopter gunships are blocked by frontal armour, though I am not sure about the missiles from jets (probrably front armour?). This armour determines how much damage your tank will take from artillery and bombs. (A&S only) APS = Active protection system (works like CIWS)Īll of the Redfor T-72 tanks, Blufor Abrams, Challengers, K1s have 4 top armour. Please let me know if the link does not work for whatever reason, and I will update it or send it to you directly. LINK HERE for easy viewing and filtering (WGRD Vanilla is on the first tab, WGRD Ash & Shadows is on the second tab): Update: For Ash & Shadows, the formula will include Durability and APS. I strongly discourage anyone from using a tank that is not displayed in the spreadsheet. I removed any tank who's final score is lower than 0, as those are totally not cost-effective and only serve to cluster up my spreadsheet. After this value is calculated I will further add/subtract some points from it based on it's other features, before finalising and giving it a rating as compared to other tanks of it's cost. The value of each tank is determined by it's (AP Power + Front and Top Armour Value + Rate of Fire + Accuracy + Accuracy on the move). I did an excel spreadsheet listing every tank in the game from the 195 point tanks to 25 point tanks. Various new multirole infantry (anti-ground rocket plus secondary non-lmg weapon), and more multirole jets (usually an aa missle plus a ground attack weapon) New types of infantry weapons including mortars that ignore line of sight. Some helicopters now have Stealth and ECM. Some tanks and vehicles have one or two charges of deployable smoke cannisters that can be launched in proximity and help to escape danger. Some tanks and vehicles have Active Protection System (APS) that works similar to CIWS on ships and intercept incoming enemy missiles (limited ammunition). Tanks are now alot more durable, with hitpoints of 15-30, and slightly better top armour. Top armour for tanks is usually 4x weaker than Frontal Armour. Some missile-based weapons now have a (TOP) feature, meaning it will hit the top armour of the target rather than the frontal armour. Some missile-based weapons have their range increased. Unit models are still the same, but they have better statistics and a different name. Obsolete units are removed, in place are units trained/built in the year 2000-2015. Unit statistics are bumped up immensely, and here are some of the most prominent changes: (Search on Google to download it.)Īsh & Shadows is a mod for Wargame Red Dragon that brings the timeline forward to 2015, in the scenario that World War III did drag on that long. Updated with all the tanks statistics in Ash & Shadows Mod. This guide may help you make a more firm decision on whether or not your tank is cost-effective as compared to other tanks from different nations of the same price. Have you ever had difficulty picking the tanks to use in your deck, especially in nations such as the USSR with tons of tanks available?
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